Media Arts – Caja de Música (Music Box)

Caja de Música

This is the first result of an exploration of the concept of ‘interactive song’.

Venue:
Centro Cultural de España Montevideo (December 2010 – January 2011)
Role: Concept, programming, music
Technologies: OpenFrameworks, Ableton Live

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Interaction Design – State of Mind application

An iPhone application that attempts to help people capture enriching activities and allow retrieval at the moment when they will be most beneficial: when the user is in the appropriate state of mind for them.

Description:
Final project for the Practice of Interaction Design class at SVA’s IxD summer intensive (July 2010)
Role: Research, concept, prototyping.
Technology: Flash.

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Software Engineering – iGuana


iGuana is an application for creating and sharing games intended for non-programmers. In addition to designing and developing the system, we defined and documented the software engineering process for this project.

Description:
Degree Project for Systems Engineering, developed from March 2006 to March 2007.
Role:
Process definition, Requirements Engineering, Interface Design, Development, Quality Assurance
Technology: ActionScript (game engine), C# (interface)

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Music

Between 2005 and 2011 I was invited to compose and perform songs for several records published in Uruguay.

Role: Lyrics, guitar, vocals.

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Media Arts – The Garden of the Singing Flowers

Invitación Jardín
By generating images and sounds in response to the viewers’ positions, this installation explores interactivity as an expressive medium.

Venue:

Exhibition Hall, Universidad Ort Uruguay (September 21 to September 30, 2010).
Sala 0, Subte Municipal (July 14 to August 23, 2009).
Role: Programming, visual design.
Technologies: Processing, vvvv (v1). OpenFrameworks (v2).

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Media Arts – The Kiss

This installation brings the audience inside Klimt’s ‘The Kiss’, allowing them to create new compositions using their own silhouettes and Klimt’s squares and circles. From the technological point of view, this was an exploration of the use of a physics library in combination with blob detection technique.

Venue: NYU’s ITP Camp final show (June 2010).
Role: Programming, concept.
Technology: OpenFrameworks.

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Interaction Design – Farmers’ Market System

The ‘Democratization of Information in the Farmers Market’ is a project financed by the Inter-American Development Bank. Its goal is to improve the competitiveness of the small enterprises that operate in Montevideo’s main farmers market, by giving them access to Information Technology that will improve the quality of their decisions. I helped the Requirements Engineering team by conducting interviews, prototyping and validating the systems’ user interfaces.

Project: Democratization of Information in the farmers’ market project (September 2010 – October 2010
Role: Research, prototyping, validation.
Methodology: Interviews, storyboarding, paper prototyping.

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Physical Computing – La Pelota de los Dioses (The Ball of the Gods)

A sound-generating toy implemented using accelerometers, bluetooth and MIDI communication, and a synthesizer.

Description:
Group project at Álvaro Cassinelli’s Physical Computing Workshop (December 2008)
Role: Programming.
Technology: Processing.

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Games – Carmen Miranda’s Revenge

A game where Carmen Miranda and Kraftwerk fight for the conquest of the world, but inevitably get their musical and visual styles all tangled up during the battle. Game design and prototype.

Presented at: National Videogame Contest, LATU, 2006.. Third prize for game concept design.
Role: Concept, Flash prototype.
Technology: ActionScript.

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